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	<title>Lithia Studios</title>
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	<link>http://lithiastudios.com</link>
	<description>Mobile game developer for iPad, iPhone, iPod</description>
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		<title>Cocos2D Mac OSX Window Size</title>
		<link>http://lithiastudios.com/gamedev/cocos2d-mac-osx-window-size/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=cocos2d-mac-osx-window-size</link>
		<comments>http://lithiastudios.com/gamedev/cocos2d-mac-osx-window-size/#comments</comments>
		<pubDate>Thu, 01 Sep 2011 00:00:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://lithiastudios.com/?p=57</guid>
		<description><![CDATA[When using the Cocos2D project wizard to create a Cocos2D Mac project, the default window size is usually too small. To resize it to your needs: 1) Find the .lproj file in your Resources folder (eg. English.lproj) 2) Edit your MainMenu.xib 3) Drag the main window size to your desired size 4) The teapot window&#160;<a href="http://lithiastudios.com/gamedev/cocos2d-mac-osx-window-size/" class="read-more">Continue Reading</a>]]></description>
			<content:encoded><![CDATA[<p>When using the Cocos2D project wizard to create a Cocos2D Mac project, the default window size is usually too small. </p>
<p>To resize it to your needs:</p>
<p>1) Find the .lproj file in your Resources folder (eg. English.lproj)<br />
2) Edit your MainMenu.xib<br />
3) Drag the main window size to your desired size<br />
4) The teapot window is the OpenGL view which contains your game. Resize this as appropriate. (Usually to the size of the entire game window)</p>
<p>If your window is smaller than your content and you need to scale it, see drPedro&#8217;s post in this article:</p>
<p>http://www.cocos2d-iphone.org/forum/topic/12457</p>
<p>Specifically the setFrameSize calls to scale down the content to fit your window.</p>
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		<title>Cocos2d Mac OSX ccTouchesBegan + ccMouseDown</title>
		<link>http://lithiastudios.com/gamedev/cocos2d-mac-osx-cctouchesbegan-ccmousedown/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=cocos2d-mac-osx-cctouchesbegan-ccmousedown</link>
		<comments>http://lithiastudios.com/gamedev/cocos2d-mac-osx-cctouchesbegan-ccmousedown/#comments</comments>
		<pubDate>Wed, 31 Aug 2011 07:37:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://lithiastudios.com/?p=52</guid>
		<description><![CDATA[So you&#8217;re all set to port your fancy new Cocos2D game to the Mac App Store, but ccTouchesBegan is no longer defined! No worries, you effectively have to replace all touch methods with mouse equivalents: - ccTouchesBegan is now ccMouseDown - self.isTouchEnabled is now self.isMouseEnabled - check mouse click position using convertEventToGL If ccMouseDown is&#160;<a href="http://lithiastudios.com/gamedev/cocos2d-mac-osx-cctouchesbegan-ccmousedown/" class="read-more">Continue Reading</a>]]></description>
			<content:encoded><![CDATA[<p>So you&#8217;re all set to port your fancy new Cocos2D game to the Mac App Store, but ccTouchesBegan is no longer defined!</p>
<p>No worries, you effectively have to replace all touch methods with mouse equivalents:</p>
<p>- ccTouchesBegan is now ccMouseDown<br />
- self.isTouchEnabled is now self.isMouseEnabled<br />
- check mouse click position using convertEventToGL</p>
<p>If ccMouseDown is not getting called, be sure self.isMouseEnabled is being set to YES.</p>
<p>Sample ccMouseDown:</p>
<p>-(BOOL)ccMouseDown:(NSEvent *)event {<br />
    CCLOG(@&#8221;Mouse clicked&#8221;);</p>
<p>    CGPoint clickLocation = [[CCDirector sharedDirector] convertEventToGL:event];<br />
    return YES;<br />
}</p>
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		<item>
		<title>Photo Frenzy HD Released!</title>
		<link>http://lithiastudios.com/news/photo-frenzy-hd-released/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=photo-frenzy-hd-released</link>
		<comments>http://lithiastudios.com/news/photo-frenzy-hd-released/#comments</comments>
		<pubDate>Tue, 30 Aug 2011 06:49:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://lithiastudios.com/?p=38</guid>
		<description><![CDATA[Lithia Studios is proud to announce the release of our first game for the Apple App Store &#8211; Photo Frenzy HD! Thanks to everyone for the great reception for our game, and we look forward to more great games in the future!]]></description>
			<content:encoded><![CDATA[<p>Lithia Studios is proud to announce the release of our first game for the Apple App Store &#8211; <a href="http://www.lithiastudios.com/photo-frenzy">Photo Frenzy HD</a>! Thanks to everyone for the great reception for our game, and we look forward to more great games in the future!</p>
]]></content:encoded>
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